The Volinga plugin for UE enables Radiance Field actors to interact with scene lighting. This interaction is known as "additive lighting" because it allows light sources from UE to affect 3DGS assets while preserving the original lighting captured during the 3D asset creation.

By default, additive lighting is disabled. You can enable it by clicking on the Volinga icon in the top bar.
Additionally, several other parameters can be modified using the three dots menu next to that button:
Render Mode:
Quality Preferred: Optimizes rendering for the highest visual fidelity, prioritizing detail and accuracy over frame rate.
Performance Preferred: Optimizes rendering for higher frame rates, prioritizing speed over visual detail, suitable for real-time previews or less powerful hardware.
Render Pass Mode:
Base Pass: Renders the main opaque geometry, capturing the primary visual elements of the scene.
Translucency Pass: Renders transparent or semi-transparent objects, such as glass, allowing proper blending with the scene.
Cull Volume Settings:
You can open the Volinga License Manager by clicking the “Open License Panel” button in the dropdown menu.
For a complete step-by-step guide on using the licensing system, see:
Tutorial - License System
More details about how licensing works are available here:
How Licensing Works

⚠️ Note (Volinga Plugin v0.7.x):
This licensing system is only available in plugin version v0.8.x.
If you are using a different version, please refer to the Tutorials section.
These settings can also be accessed through the project settings (Edit > Project Settings > Volinga).

Use settings from the Volinga toolbar dropdown. Changing them in Project Settings may not sync correctly and could cause errors