The Volinga Plugin for Unreal Engine uses an asset-based licensing system that directly controls watermark visibility.
When you import and render NVOL files, the presence of a watermark depends on whether the asset was created with a Volinga Suite license that includes commercial usage rights. Assets without a valid commercial license will display a watermark in the viewport.
Please note: Any Unreal Engine scene containing one or more unlicensed assets—in either NVOL or PLY format—will display a watermark across the entire viewport.
For completely watermark-free rendering, every asset in the scene must be properly licensed according to its specific requirements.

After logging in, you will be able to see the available product options.
You can start a free trial or purchase the version that best fits your requirements.
To activate your license, you must obtain the hardware hash of the machine where the plugin will be used (see License Considerations below).

To retrieve your hardware hash, please follow the tutorial corresponding to the plugin version you are using:
Once the hardware hash for the target machine has been retrieved, click the “Download License” button for the desired license.
The first time you do this, a dialog will appear requesting the hardware hash.
After entering the hash and clicking “Generate”, a new license file will be created.
On subsequent clicks of the “Download License” button, the system will directly download the previously generated license file.
Here are some common Watermark issues users might encounter with the Volinga Plugin.
Cause: User is on a Trial license.
Solution: Purchase or activate a full license.
Cause: Current license = Basic (no Pro entitlement).
Affected Features: Cull Volume, Proxy Mesh, nDisplay, etc.
Solution: Upgrade to Plugin Pro.
Cause: License is bound per device.
Solution: Activate on the new system or request a multi-machine license.
Contact: salesteam@volinga.ai for a multi-machine or deployment license.