Volinga Suite provides a complete environment for assembling and editing 3D scenes using one or multiple NVOL assets. These assets can be generated within the Suite through training workflows or imported from external sources such as PLY-based 3DGS data. The editor enables you to organize, transform, and combine these elements into structured scenes ready for further processing or real-time integration.
The Main Window is the primary workspace where scenes are created, edited, and organized.
It provides access to all core tools required to assemble and manipulate 3D Gaussian Splatting (3DGS) content.

The interface is composed of the following main components:
1) Tools Panel
Provides access to visualization, transformation, and interaction tools used for scene editing.
2) Viewport
Displays and allows real-time interaction with 3DGS elements.
3) Content Browser
Displays all scenes and assets within the project, enabling asset navigation and management.
4) Scene Outliner
Lists all actors in the scene and their hierarchical relationships.
5) Properties Panel
Provides real-time editing controls for selected actors, including transform and parameter adjustments.
The Tools Panel provides the core functionality for interacting with and editing actors within a scene.
These tools control visualization, transformation, selection, and scene organization.
Render Mode
Camera Mode
Transform Gizmos
Selection Mode
Gizmo Space

For a complete list of keyboard shortcuts associated with these tools, refer to: Keyboard-shortcuts Guide
The Render Mode controls how Gaussian splats are visualized in the viewport.
Each mode provides a different representation useful for debugging, inspection, or final rendering.




When selecting an actor, a transform gizmo appears in the viewport, allowing manipulation of position, rotation, or scale.
Gizmo modes can be switched using:
Transform modes:
Precise numerical adjustments can be made via the Properties Panel.
Actors can be organized hierarchically within the Scene Outliner:
Supported operations:
Operations applied to a parent actor automatically affect all its children.
New actors can be added using NVOL files.
Internal project assets
Added directly to the scene
External assets
Copied into the project asset folder
Then added to the scene