
The Main Window is where scenes are created and edited. The interface consists of:
When selecting an actor, a transform gizmo will appear, allowing you to manipulate its position, rotation, or scale. You can switch between different gizmo modes using the spacebar or the toolbar buttons located to the left of the viewport. Additionally, precise numerical adjustments to the actor's transform can be made via the Properties panel.
Actors can be nested hierarchically by dragging and dropping them within the Scene Outliner. You can also copy and paste actors into other parent actors. Operations such as copying, cutting, duplicating, or deleting a parent actor will automatically affect all of its child actors.
New actors can be added to a scene by dragging and dropping NVOL files directly into the viewport or by selecting the File > Import NVOL option. If an NVOL file from within the current project is imported, it will simply be added to the scene. However, importing an NVOL from outside the project will also copy it into the project's assets folder.

From the File > New menu, you can initiate workflows for creating new scenes or new assets. Additionally, complete scenes can be exported as NVOL collections by selecting File > Export as NVOLs Collection, which saves each actor’s transformations into a set of NVOL files. This feature is particularly useful when importing scenes created in Volinga Suite directly into the Volinga Plugin for Unreal Engine.
When your scene is finalized and you need to export multiple 3DGS elements while preserving the 3D structure of your scene, the "Export as NVOLs collection" feature (File > Export as NVOLs collection) is the ideal solution. These NVOL collections can subsequently be imported into Unreal Engine using the Volinga Plugin, maintaining the integrity of your original scene design.