You can start using 3D Gaussian Splatting (3DGS) by importing either NVOL or PLY files through the content browser. The Volinga Plugin will automatically load and convert these files into NVOL assets within Unreal Engine.
Once imported, you can simply drag and drop the NVOL asset into your viewport to add the 3DGS element to your level, where it will be rendered in real-time.
Alternatively, you can add a 3DGS element to your scene by creating a Volinga Radiance Field Actor and then assigning your desired NVOL asset under the Radiance Fields Settings panel.
Radiance Fields actors contain a CropVolume Subcomponent. When enabled, this component will act as a crop box. Using its transform (location, rotation and scale) the cropping volume can be adjusted.
The plugin supports multiple Radiance Fields actors within the same level, allowing you to populate your scene with various 3DGS objects. These actors fully integrate with Unreal Engine's native features, including cine camera actors, Post Process Volumes, and other scene elements.