- New License System
Introduces a new, more accessible and user-friendly license system, with support for issuing and managing licenses across multiple nodes from a single machine.
- Unreal Engine 5.7 Compatibility
Added full compatibility with Unreal Engine 5.7.
- Cull Volumes
Fixed a bug with Cull Volumes where using the Undo command (CTRL+Z) could cause inconsistent behavior. This update ensures reliable and stable operation of this feature.
- Minimum Unreal Engine Version
Starting with this release, the Volinga Plugin is only compatible with Unreal Engine 5.5 and later.
Support for Unreal Engine versions earlier than 5.5 has been deprecated and is no longer maintained in this plugin version.
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Color Correction Actors (Pro Feature)
New color correction actors available in the Pro version, enabling finer visual control of Gaussian Splatting content directly inside Unreal Engine.
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New Lighting Method
Introduced a new lighting approach to improve visual integration of Gaussian Splats in complex scenes.
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Custom Stencil Support
Gaussian Splatting actors can now be used with Custom Stencil, allowing better integration with post-processing effects and advanced rendering workflows.
- Improved Unreal Engine compatibility
Stability and compatibility improvements for recent Unreal Engine 5.3 versions.
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Shader bug fixes
Fixed an issue in the Volinga shader that could affect visual quality and stability.
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General cleanup and optimization
Reduced compile warnings, removed unused components, and improved overall plugin robustness.
- nDisplay support
Support for nDisplay setups, enabling usage in virtual production and multi-display environments.
- General stability and performance improvements
Up to 50% faster rendering performance
General optimizations to improve rendering stability and runtime performance.
¶ ⚠️ Known bugs and limitations
We are actively working to improve our Unreal Engine plugin, but please be aware that it remains in beta status. Currently, the following limitations exist in the plugin:
- Radiance Fields actors do not cast shadows. Additionally, shadows cast on Radiance Fields actors by other 3D elements in Unreal Engine may display visual artifacts.
- Normals generated on Radiance Fields actors may not be physically accurate in all scenarios and can sometimes display visual anomalies.
- Scaling for Radiance Fields actors is uniform and only applies to the X axis. Any scale adjustments made to other axes will not be applied.
- Viewport selection of Radiance Fields actors is limited to interactions with the editor billboard rather than the visible rendered content.
- VR functionality is currently not supported.
- Using Temporal Super Resolution (TSR) antialiasing results in visual artifacts when rendering Radiance Fields actors.
- Radiance Fields actors do not appear in Movie Render Queue thumbnails.
- The shipping binary configuration is the only build we can fully guarantee for stability and performance.