How does Volinga work?
Volinga offers tools to help media and entertainment professionals take full advantage of 3D Gaussian Splatting (3DGS). The workflow is flexible, follows industry standards, and involves just a few simple steps to get started.
Can I try Volinga’s products out?
Yes — you can start a 14-day trial to download and test the Unreal Engine Plugin (watermarked, non‑commercial) or explore the Volinga Suite.
What is the difference between Volinga Suite and the Unreal Engine Plugin?
What is the Volinga Capture Network (VCN)?
VCN is a global network of capture specialists partnered with Volinga to deliver high-quality 3DGS assets and streamline the workflow from capture to final render.
How do I remove the Volinga watermark?
You need a paid subscription; free trials include watermarks for non-commercial use.
How does licensing work?
How do I use my license?
Can I use my license on multiple devices?
One seat/device per subscription.
How many render nodes can I use?
Plugin licenses allow unlimited render nodes configured with the license file.
Will packaged Unreal builds run without a watermark on other computers?
No — Licenses are tied to the activation machine, and packaged builds show a watermark on other computers.
A distribution license is required for multi-machine use.
What happens if my subscription expires?
Existing watermark-free NVOL files remain usable; new rendering requires active license.
Is an internet connection required?
Online activation initially; Suite supports offline licensing.
Can I pause or suspend my subscription?
No — A new subscription is currently required after cancellation.
Do you offer extra technical support?
Yes — Dedicated support is available for Studio and Enterprise clients.
Can I upgrade from a plugin license to a studio or enterprise plan?
Yes — These plans include volume licensing, priority support, and optional training services.
Does the plugin enable 3DGS to interact with light?
Yes — Supports "additive lighting" for Unreal Engine lighting interaction while preserving appearance.
No shadows are cast, but additional parameters can be adjusted.
Does the plugin support rendering multiple 3DGS simultaneously?
Yes — multiple 3DGS actors can be rendered in the same level.
Can I import and render PLY files from other tools?
Yes — but removing the watermark requires a valid plugin license.
Does it support HDR, ACES, and OCIO?
Yes — HDR and ACES workflows are supported; OCIO integration works for color management.
This is a Volinga Plugin Pro feature and can only be previewed with watermark with the Volinga Plugin Basic.
Is the plugin compatible with Mac, iOS, or Android?
Not currently. Requires an NVIDIA GPU on Windows.
Does the plugin support nDisplay or multi-node rendering?
Yes — multiple screens and distributed rendering are supported.
This is a Volinga Plugin Pro feature and can only be previewed with watermark with the Volinga Plugin Basic.
What frame rates and resolutions can the Plugin Achieve?
Performance varies by hardware and scene complexity. Up to 30 FPS at 4K is possible on an NVIDIA RTX A6000.
Are there limitations when using the Plugin?
Not currently — Unreal Engine assets can be combined with 3DGS when these features are required.
Is the Volinga plugin compatible with VR?
Not currently — Official VR support is in development.
What are the system requirements for Volinga Suite?
Minimum: Windows 11, mid-range CPU, 32 GB RAM, RTX-class GPU.
Recommended: high-end CPU/RAM and RTX A6000-class GPU for large scenes.
What input data is needed for training a 3DGS?
At least ~20 images or a short video; more images produce better results.
Can I edit the splats themselves?
No — Direct editing of individual splats is not currently supported.
But multiple 3DGS assets can be merged into a single scene.
How long does training a splat take?
Typically 30 minutes to 2 hours, depending on the input data and training settings.
Why does training fail or take a long time to complete?
Training issues can occur due to hardware limitations or data access speed.
Common causes include:
To improve performance:
Can external SfM or photogrammetry tools be used?
Yes — Reality Capture, Metashape, etc.
Outputs should be aligned with COLMAP standards for best results.
Are EXR files supported in Volinga Suite for ACES workflows?
Volinga Suite supports OpenEXR (.exr) files for HDR and wide color gamut workflows.
Fully compliant with ACES standards.
Does Volinga Suite work offline?
Yes — offline licensing is supported.
What formats does Volinga Suite export?
.NVOL is the native export format from Volinga Suite for Unreal Engine.
It preserves full visual fidelity for real-time rendering.
Is there a maximum scene size or number of splats supported?
No hard limit. Performance depends on hardware, especially GPU VRAM and system RAM.
High-end GPUs are recommended for large scenes.
What is the best way to capture a scene?
High-quality captures are essential for good 3DGS results.
Follow Volinga capture guidelines and best practices to improve output quality.
What kind of device do I need to use for capturing a video or photos?
Any camera can be used. Higher-quality captures improve results but increase training time.
If you have more questions or need help, you can contact us through: Discord or email: help@volinga.ai